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Steema Blogs

Month: May 2017

TeeChart for .NET Gauge demo – Subaru BRZ acceleration simulation

May 29, 2017December 31, 2022 marc 3 Comments

The example uses TeeChart’s Circular and Numeric Gauges to simulate the acceleration of a 2016 Subaru BRZ car. Example code for this demo may be downloaded from the github repository: Demo code at github.com/Steema This is a simulation only and though the basis is fairly faithful to empirical results it does not make claims to […]

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Animated Activity Gauge with TeeChart Pro VCL

May 15, 2017January 8, 2018 josep Leave a comment

At the moment TeeChart Pro for VCL / FMX does not have a Series type available to create Activity Gauges, maybe in the near future, but here I will show how using another series type and some tricks we can create this kind of Chart. The series type to use is the Donut series. We’ve […]

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Linking Charts Demo – Connecting TeeChart for NET to data binding sources

May 15, 2017November 24, 2022 marc Leave a comment

This demo shows how TeeChart’s Charts can be made to work with each other on a Form in a Winform application. The demo uses the basis of the company data of a small technical products supplier; the company sells electronic based products, small computers, tablets and mobile phones and has markets in some countries around […]

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Creating Gauge Visualizations with TeeChart Pro VCL / FMX in your Applications

May 10, 2017May 17, 2017 josep 1 Comment

Gauges are increasingly used in our applications. Their capability to show different data sets, whether static or moving over time, makes gauges a valuable chart for dashboards or any other application which visually represents data.   First impressions count, and it’s important to understand data at a quick glance. For this reason dashboards are on […]

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2x TeeChart speed in Firemonkey (FastLine, Direct2D)

May 3, 2017May 17, 2017 david berneda Leave a comment

The Firemonkey Canvas is fast but there is a performance problem when drawing lots of elements (“lots” being in the order of tens of thousands). Using a TPath, adding all the elements to it and then drawing the TPath gives some speed gains but it is not enough. Time is lost filling the TPath anyway. […]

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