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Bug 1341 - Animated texture support.
Summary: Animated texture support.
Status: CONFIRMED
Alias: None
Product: VCL TeeChart
Classification: Unclassified
Component: OpenGL 3D (show other bugs)
Version: 150420
Hardware: PC Windows
: --- enhancement
Target Milestone: ---
Assignee: Steema Issue Manager
URL: http://www.teechart.net/support/viewt...
Keywords:
Depends on:
Blocks:
 
Reported: 2015-10-14 06:17 EDT by narcís calvet
Modified: 2015-10-14 06:17 EDT (History)
0 users

See Also:
Chart Series: ---
Delphi / C++ Builder RAD IDE Version:


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Description narcís calvet 2015-10-14 06:17:12 EDT
Do you have a built-in (or examples) way to map an animated texture ( such as avi or array of images) onto a 3D surface (such as a sphere) instead of a static one obtained by a code like:

   if  TeeOpenGL_02.Active then With Chart_Sphere.Canvas do
      begin
      Brush.Style := bsSolid;
      Brush.Color := RGB(40, 250, 120);
      if CheckBox4.Checked then
         Pen.Style := psSolid
      else
         Pen.Style := psClear;
      Pen.Color := clBlack;
      if CheckBox3.Checked then
         Brush.Bitmap := MyBitmap_Terre1;
      Sphere(Chart_Sphere.ChartXCenter ,Chart_Sphere.ChartYCenter, 0 , 50);
      Brush.Bitmap := nil;
      end;

An application could be the evolution of clouds over the word with synchonized audio comments.
This avi would have to evoluate with time (of course!) but also to be complient with the rotation of the shere in order to be able to see all the directions.