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| Summary: | [TV52013467] Using code below and exploding smalles slice produces a wrong pie, se... | ||
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| Product: | VCL TeeChart | Reporter: | narcís calvet <narcis> |
| Component: | Series | Assignee: | Steema Issue Manager <issuemanager> |
| Status: | CONFIRMED --- | ||
| Severity: | major | CC: | david |
| Priority: | Normal | ||
| Version: | unspecified | ||
| Target Milestone: | --- | ||
| Hardware: | All | ||
| OS: | All | ||
| Chart Series: | --- | Delphi / C++ Builder RAD IDE Version: | |
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Description
narcís calvet
2014-10-02 05:12:17 EDT
A sorted list of slices polygons might work, but there are still some cases where the Z order is not determined by the Z of the polygon, as slice polygons have multiple "Z" (they are curves in 3D space). OpenGL works at pixel-level, not at polygon level, and this is why pixels get correctly hidden or displayed depending on the Z of each pixel. One possible solution to this problem might be using clipping, an accumulated path made of preview slice curves, that will hide contents when displaying new slices on top. |