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Bug 1341

Summary: Animated texture support.
Product: VCL TeeChart Reporter: narcís calvet <narcis>
Component: OpenGL 3DAssignee: Steema Issue Manager <issuemanager>
Status: CONFIRMED ---    
Severity: enhancement    
Priority: ---    
Version: 150420   
Target Milestone: ---   
Hardware: PC   
OS: Windows   
URL: http://www.teechart.net/support/viewtopic.php?f=3&t=15807
Chart Series: --- Delphi / C++ Builder RAD IDE Version:

Description narcís calvet 2015-10-14 06:17:12 EDT
Do you have a built-in (or examples) way to map an animated texture ( such as avi or array of images) onto a 3D surface (such as a sphere) instead of a static one obtained by a code like:

   if  TeeOpenGL_02.Active then With Chart_Sphere.Canvas do
      begin
      Brush.Style := bsSolid;
      Brush.Color := RGB(40, 250, 120);
      if CheckBox4.Checked then
         Pen.Style := psSolid
      else
         Pen.Style := psClear;
      Pen.Color := clBlack;
      if CheckBox3.Checked then
         Brush.Bitmap := MyBitmap_Terre1;
      Sphere(Chart_Sphere.ChartXCenter ,Chart_Sphere.ChartYCenter, 0 , 50);
      Brush.Bitmap := nil;
      end;

An application could be the evolution of clouds over the word with synchonized audio comments.
This avi would have to evoluate with time (of course!) but also to be complient with the rotation of the shere in order to be able to see all the directions.