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| Summary: | Animated texture support. | ||
|---|---|---|---|
| Product: | VCL TeeChart | Reporter: | narcís calvet <narcis> |
| Component: | OpenGL 3D | Assignee: | Steema Issue Manager <issuemanager> |
| Status: | CONFIRMED --- | ||
| Severity: | enhancement | ||
| Priority: | --- | ||
| Version: | 150420 | ||
| Target Milestone: | --- | ||
| Hardware: | PC | ||
| OS: | Windows | ||
| URL: | http://www.teechart.net/support/viewtopic.php?f=3&t=15807 | ||
| Chart Series: | --- | Delphi / C++ Builder RAD IDE Version: | |
Do you have a built-in (or examples) way to map an animated texture ( such as avi or array of images) onto a 3D surface (such as a sphere) instead of a static one obtained by a code like: if TeeOpenGL_02.Active then With Chart_Sphere.Canvas do begin Brush.Style := bsSolid; Brush.Color := RGB(40, 250, 120); if CheckBox4.Checked then Pen.Style := psSolid else Pen.Style := psClear; Pen.Color := clBlack; if CheckBox3.Checked then Brush.Bitmap := MyBitmap_Terre1; Sphere(Chart_Sphere.ChartXCenter ,Chart_Sphere.ChartYCenter, 0 , 50); Brush.Bitmap := nil; end; An application could be the evolution of clouds over the word with synchonized audio comments. This avi would have to evoluate with time (of course!) but also to be complient with the rotation of the shere in order to be able to see all the directions.